Tag Maya

AMC pixel factory _ SESSION01 THE DIVER

The Diver Project

I started this project some time ago at AMC Pixel Factory as an internal workshop using “layers as construction approach ”. Recently we uploaded online a PDF file with the steps I used  for modelling this character. More informations can be found on the VisualArt.ro forum. The PDF file it’s in Romanian language.

Download the PDF: “LAYERELE” mod de abordare in modelarea HighPoly

Gladiator Helmet WIP

Small update on his helmet. Started to add some decorations and metal texture – first pass. Still WIP

Gladiator Armor Parts Update WIP

Now looks like a gladiator …still more to add.

Gladiator test render with Mental Ray SSS

First test render with Mental Ray, Maya

Gladiator Topology Mesh Pass Ready WIP

After blocking the main forms and proportions with the mock-up mesh, I created a cleaned mesh. In the next pass I will add more fine details and also I will prepare the mesh for some posing tests.

Gladiator, First Mockup Mesh WIP

Started to work on the body geometry mockup looking for right proportions and muscular masses. The next step will the final cleaned geometry ready for rigging and future details sculpting. Work in progress …

The most waited workshop, Behind the Iron Curtain

Two days from now, from 22 October till 25 October 2010 I will be attending the most awaited CG and VFX related event in Romania, Behind the Iron Curtain Workshop. I am saying this because one of my early heroes from this field will be there presenting. I am referring at Alex Alvarez, the guy who influenced a lot of 3D artists from my generation, especially Maya users. Neville Page will also be there, he is one of the best creatures concept artists from the movie industry today. I am also very excited because one of my favorite concept artists from the game industry, Kekai Kotaki will there working live on stage. Thanks a lot, Alina and Marcel!

Daedalus skeleton pose tests

The first pose test using my old skeleton geometry. For now I will go with this pose …

Daedalus head gesture digital sculpture sketch

The first sketch version without facial hair. Tomorrow, I will try to render and post the facial hair version of Daedalus head figure. Very soon I will start to work on the entire human figure …still searching a better human dynamic gesture. Rendered in Maya with Mental Ray.

P.S. The new ZBrush 4.0 it’s like …sculpting.

Daedalus_Head_Gesture02