Tutorials
Low poly head work-flow tutorial for next generation 3D games.
Presenting the entire work-flow from concept to high poly modeling in Zbrush and ending with real time game mesh rendered in Maya viewport. This work-flow can be applied to all kind of game assets, from humans to creatures even environment stuff.
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
The PDF file can be downloaded in english and romanian languages.
For questions or other info you can drop my a line at lupu.sorin@gmail.com. Â Enjoy!
